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| LOR - Snetterton |
Written By "Lights Out Racing".
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THE
2.668 MILE Snetterton Health Circuit may not look that
interesting at first glance. But as the saying goes, looks can
be deceiving. With the long straights and wide corners this
circuit generates fantastic racing. I've done races where I've
been side-by-side from the exit of Sear corner all the way
through to the esses. Norwich Straight presents a fantastic
opportunity for drafting and can therefore even out the
horespower difference between cars. For outright speed,
horsepower is a must, and as such, the Lotus and Eagle will have
an advantage of about a second per lap. However, the Ferrari can
still hold its own through the corners. Braking is the key to
being quick here. You need to be fantastic at threshhold
braking, especially into the hairpin. Brake too lightly and
you'll have to beging slowing too soon, brake too late and
you'll go wide. The second key to being fast is to not push
through the tighter corners, like the hairpin, the esses and
Coram. With all the celebrities who seem to hang around this
circuit, there is a slightly Monaco-esque feel in the air. The
two most obvious are Steven Speilberg (I think) sitting near the
start/finish line working on his next film and Mr. Bean waving
at the hairpin.
CAR SETUP:
Setting up the car for this circuit isn't too difficult. Start
with either gearing or braking. Fifth gear is quite easy to set
using Norwich Straight as a guide. You should top out at about
180 mph at the end of the straight. Then set 2nd through 4th
fairly close together, perhaps a thousand or fifteen hundred
revs between each gear. You want second gear to be low enough to
let you induce oversteer while under hard acceleration. This
will help you in the esses and Coram. First gear is used exiting
the hairpin, so you may want to make it a little taller for
better traction. If you are spinning your wheels in first,
you'll be slow.
The end of Norwich Straight can also be used to set the brakes.
Start with a balance of about 56 or 57 and then try to move that
back a little. You should be able to get on the brakes extremely
hard without locking up the fronts. If they are locking a lot
then move the balance more towards the rear.
There are not any really high speed corners here, so you can set
the roll bars to a medium setting. If you go too stiff you'll
just end up making the car extremely nervous and not getting any
extra speed out of it. The wheel rates should allows you to get
good traction out of the hairpin. A slight amount of understeer
is better. As the car has relatively low grip at 35 or 40 mph
oversteer is exactly what the car wants to do when you try to
put down 400 horsepower. The slight understeer you build into a
setup can cure that, making the car much less twitchy. If the
medium speed corners, this understeer can be balanced by using
trail-braking or power-oversteer.
The steering ratio needs to be a little lower than usual to get
through the slower turns, like the esses and Sear. Don't worry
about the hairpin, as GPL automatically modifies your steering
lock to full when you are below 50 mph. (This allows you to get
out of the pits, but also helps with slow corners.)
Click
here to download the Ferrari setup I used for this lap.
LAP TIMES:
Your lap times during the race should be very consistent
regardless of your fuel load. Of course as the race progresses
and you use up fuel, you will go slightly faster, but not by a
huge amount. In the end your fastest laps should be equal or
just a couple of tenths off your qualifying lap times. When
going for that qualifying lap, you need to make sure you get a
clean lap, as well as getting several warm-up laps before hand
to make sure the tyres are up to temperature and that you are in
a groove to get that perfect fast lap.
PICTURES:
All the pictures included in this guide are thumbnails for
larger versions. It is recommended that you click on the
thumbnail to view a larger, more detailed version of the
picture. They are all taken from the chase view as I think that
gives the best overall picture of where the car is on the track.
However, I suggest that you always use the in-car view for
actual driving.
GOALS:
You should aim for a qualifying lap of about 1:22.00 to 1:23.00.
That should put you pretty far up the grid.
During the race you should aim for 1:22.70 to 1:23.70, depending
on fuel loads, for your lap times if you don't encounter
traffic.
The
replay is 1:22.18 for the Ferrari.
You won't lose several seconds just by reading this, that takes
practice and experience. But, hopefully, this will help you get
there faster.
DEFINITIONS:
Arrival time at the corner
- this is the approximate time when you should be arriving at
your braking point for the corner.
Time to negotiate corner
- this is the approximate time it should take for you to get
from the braking point of the corner to the point at the exit
when you are 'done' with the turn.
Exit time of the corner
- this is the approximate time when you should be 'finished' or
pretty much done turning and heading in a straight line at the
exit.
Entrance speed - this is the speed
you should be doing when you reach the braking point.
Speed through the corner
- this is the slowest speed reached during the corner.
Maximum braking
- As hard as you can brake before locking your wheels.
Note -
The different handling characteristics of the cars in GPL means
that exactly how fast you are through a turn, or where you start
braking or accelerating will vary slightly. However, these
points are fairly close in all cars, and of course, the concept
is the same.
THE
RACE:
Racing at Snetterton is fantastic. There are multiple overtaking
opportunities; the most obvious being into the hairpin. You can
draft everywhere, and definitely should do so in order to set up
for a pass. The only place where it's dangerous to try and pass
is out of the esses and into Coram. You can go side-by-side for
about half a lap, quite safely. If you do pass someone into the
hairpin, don't go wide on the exit, as this opens the door for
the other car to retake its position. Watch out for the bump
just after the start/finish line during an overtaking manouver
as well. This can upset your car unless you are going perfectly
straight.
RICHES:
Entrance speed: approximately 173
mph [279 kph]
Speed through the corner: approximately 80*
mph [129* kph]
Arrival time at the corner: 1.48
seconds
Time to negotiate the corner: 7.79
seconds
Exit time of the corner: 9.27
seconds
This double apex right hander has a fairly
easy entrance, but a very difficult
exit. It is quite difficult to get the most from this turn as
the exit isn't quite wide enough to take the second apex as fast
as you'd like. However, if you can push that little bit harder
and get the car to oversteer you can go exit a little bit faster
and gain valuable time. The entrance to this turn presents a
great overtaking opportunity if you are right on someone's
gearboox coming out of Russell. Just be wary of the dip in the
track just before the braking point. It can be very upsetting.
You'll approach this corner under full acceleration in top gear.
Position the car on the left side of the track. Drive right past
the 200 marker and over the dip in the track. Then just past the
dip, a little more than half distance between the 200 and 100
markers, start to brake as hard as possible. Stay on the left
side of the track as you steadily
downshift to second gear. There is no real turn-in reference
point here. You could use the grandstands
on the left if you like. Once you get into second gear, take a
quick beat and then ease off the brakes and begin to turn in.
You don't want to trail-brake much as you'll lose too much
speed. Instead use just enough trail-braking to get the car
turning quickly into the corner. Then get off the brakes and
gently balance the car on the throttle.
You want to take a late apex right next to the curb. Try to
avoid running over the curb as that will upset the car. If you
are having difficulty getting the car to come into the curb,
then try tapping the brakes softly to help rotate the car and
ease off the power a bit. Once you leave this apex wait a beat
and then get back on the power hard as you go to the final apex.
If you don't it is actually harder to get round it.
Aim
for an early to mid apex for the second part of the turn,
staying on the power as you begin to turn in. The extra speed
you have from accelerating hard between the apexes will put you
slightly past the limit as you start to turn and should cause
the car to oversteer and point into the apex as you go round. If
you had eased off between these two apexes, then the car will
want to understeer at this point.
As you don't want to let the car oversteer out of control you
should upshift to third midway through the turn. This will help
to control the oversteer a little. Then once in third,
approximately halfway through the turn, you should add as much
power as possible without losing the rear end. You'll end up
exiting the corner in a four wheel drift. The corner is still
not finished, though. You want to take the car right to the left
edge of the track with as much acceleration as possible. The
edge of the track is reached just before the 200 marker. If you
get there cleanly, then get back to full power and continue.
However, if you put a wheel off, ease off the power carefully
and get back on the track, because hitting that 200 marker is
going to hurt.
* This speed is reached just after the first apex. The speed
through the apexes is slightly faster - about 90-95 mph.
SEAR:
Entrance speed: approximately 137
mph [221 kph]
Speed through the corner: approximately 70
mph [113 kph]
Arrival time at the corner: 12.12
seconds
Time to negotiate the corner: 5.91
seconds
Exit time of the corner: 18.03
seconds
Sear
corner is slightly slower than Riches and requires a very smooth
application of the power at the exit. You'll be up to third gear
and accelerating hard as you come into this turn. The car should
be right at the left edge of the track after the previous turn.
Continue past the 200 marker and then right after reaching the
100 marker brake as hard as possible. Stay near the left side of
the track and shift down to second gear when you can. You
don't want to turn in too early here as you will run wide on the
exit.
After you have reached second gear, wait a moment, and then ease
off the brakes and start to turn in. There really isn't a good
reference point here, so experience and your instincts will have
to do. In a similar fashion to the entrance to Riches, you want
to use minimal trail-braking; just enough to get the turn
started. Then get off the brakes and add a
little power to get you through the turn. Aim for a mid to late
apex. Once at the apex try to add a little more
power if possible. If you can't do this without drifting away
from the apex, then don't bother. Again, stay off the curbs.
You'll have to wait until you are starting to leave the apex
before you can really begin to add any significant amount of
power. Do this very smoothly and slowly. Let the car drift out
towards the left side of the track as you exit. You'll go right
out to the cement, reaching full power only when you get there.
Don't rush to get back over to the right side of the track. Let
the car balance out first, and then start to move across.
TURN
THREE:
Entrance speed: approximately 115
mph [185 kph]
Speed through the corner: approximately 135*
mph [218* kph]
Arrival time at the corner: 20.62
seconds
Time to negotiate the corner: 4.41
seconds
Exit time of the corner: 25.03
seconds
Turn three is a left hander which can be taken
flat. However, a good exit
from Sear and a good line through this turn will set you up for
the pass into the hairpin. So be as smooth as possible and use
all the track. Carefully bring the car over to the right as you
approach this turn. You should reach the edge of the track about
halfway between the 100 marker and the apex. This is very tricky
to get right as there is nothing to judge your position against.
It is also the most important part of the turn. If you get there
too soon you'll run over the grass at the apex; get there too
late and you'll have to back off to make the turn. Once at the
edge of the track start to bring the car back towards the left
for the apex. Shift up to third and look at the grass on the
left. Bring the car right to the edge of the grass and try for a
mid-corner apex. If you run over the grass
make sure you compensate for this by
lifting if you need to. The exit is a little bit tricky because
of that brick box on the right. This must be the most dangerous
thing on the circuit, and those two guys must be dead by now.
You want to let the car go right to the edge of the track,
reaching it just before this brick box. However, because of this
box your instincts tell you to pull the car to the left. This
won't allow you to accelerate as fast as possible. So aim for
the box. Then just before you reach it look further down the
track. This should help to bring you right out to the edge of
the track without actually hitting the box. You'll probably have
to shift up to fourth gear before reaching the edge of the track
as well. Then continue down Norwich Straight, either drafting
the car ahead, or trying to break the draft from the guy behind,
or if you're alone get over to the left side and then relax for
a moment.
*As you go through this turn your speed increases.
HAIRPIN:
Entrance speed: approximately 182
mph [294 kph]
Speed through the corner: approximately 37
mph [60 kph]
Arrival time at the corner: 34.70
seconds
Time to negotiate the corner: 8.87
seconds
Exit time of the corner: 43.57
seconds
The hairpin is an extremely difficult corner to get perfectly
right. I don't think I've ever achieved this. A lot of time can
be made up here if you get a good line through the turn. The
hardest things to remember are that you really need to slow down
and you don't want to push. If you keep these two thoughts in
your mind as you approach the turn you'll do better.
You'll
be in top gear going flat-out as you approach this turn.
Position the car on the left side of the track. Make sure you
get there before the first brake marker because you will need
all the braking you can get, and doing it in a straight line
will make it easier. Drive past the 300 marker, and then just
before the 200 marker brake as hard as possible. This turn will
really test your threshold braking skills. If you start to lock
up the wheels ease off a little to get them rolling again. If
you come into the turn with a wheel locked you will go wide. So
it's better to ease off the brakes a little, get the wheel
rolling again, and then add a bit more pressure. Of course if
you can get your braking perfect then you won't quite lock the
fronts up.
Start
shifting down slowly. There's no rush to get into first gear. If
you shift too fast you could cause the rear wheels to lock
momentarily and this will get the car sideways. As you lose
speed you can increase the amount of brake pressure. As the
brake pedal gives no feedback, I wait until I am past the 100
marker and then add a little more pressure to the brakes. As you
are going slower the tyres will be able to grip better and
handle the extra braking force. Continue to shift down to first
gear. This is where the braking can get tricky. The extra brake
pressure will make the rear get lighter and it may try to slide
out. If it does you may have to ease off a little, but only
fractionally. Stay on the brakes hard and use the steering to
correct if need be. Luckily, most slides will turn your car into
the corner, which is the less slow of the two ways to slide.
As
you came into the braking zone at about 180 mph once you are
down to 50 or 60 you feel like you're crawling, but you have to
get down to about 40 to make the turn. So stay on the brakes
until you turn into the apex. You want a mid-apex. If you hit it
early you'll be killed on the following straight as you'll have
to wait forever before you can start accelerating properly. A
late apex is okay, but you'll have to slow down a little more
than a mid-apex. So try for the mid-apex and you'll get the best
results.
There
is no real reference for turning in. You need to have experience
and a feel for it. The first few times, just keep braking as
long as possible, staying to the left until you feel like you've
almost stopped. Then turn in and hit the apex. If you hit it too
soon, then turn in later next time. If you completely miss it,
then you turned too late or didn't slow down enough. As you turn
in add a little power and then ease off just as you reach the
apex. Then once you go by it slowly start to add some power.
Begin to straighten the car out, aiming for the left side of the
track as you squeeze on the power. Be very careful as you are in
first gear and can easily spin the rear wheels. Once you reach
the left side of the track you should be up to full power. If
you slide, ease off for a moment and then get back on the power.
Stay to the left until you have changed into second gear, and
then start moving towards the right.
On cold tyres you'll have to start braking quite a bit sooner to
make this turn. Also under racing conditions there are many
different lines through the turn. They may not be ideal for a
fast lap time, but there may be other considerations, like
trying to outbrake someone or trying to out accelerate someone.
Determine what suits your needs here and adjust accordingly.
ESSES:
Entrance speed: approximately 165
mph [266 kph]
Speed through the corner: approximately 70*
mph [113* kph]
Arrival time at the corner: 53.60
seconds
Time to negotiate the corner: 9.48
seconds
Exit time of the corner: 1 minute
3.08 seconds
This left-right hander is quite fun and completely different
from the previous 'brake until you die' corner.
You want to throw the car into the
left hand bend, just brush by the bridge, and then maintain a
constant speed into the right hander. Watch out for the bump at
the exit as well.
You'll be up to fourthor fifth gear under full acceleration as
you approach this turn. Position the car on the right side of
the track. Drive by the 300 and the 200 markers. Then about 2/3
to 3/4 of the way between the 200 and the 100 markers brake hard
and downshift quickly to second gear. As you get into second
gear turn in and ease off the brakes. You'll be going a little
too fast and aiming towards the grass verge
on the left if everything goes right. Because
of this excess speed the car will slide out away from the verge,
and with a gentle application of power you'll be able to keep
the rear behind you. Smoothness is very important here. However
to get all this to work you need to really throw the car into
the turn to begin with. So as you get into second ease off the
brakes to get a little trail braking going, and then steer quite
hard into the corner. This will turn the car and get it
understeering towards the grass verge on the left. The difficult
thing here is that once the car slows down enough it will want
to snap into oversteer, and this will happen just as you
approach the bridge. The slight amount of power you are keeping
on will help to compensate for this. You'll end up taking a late
apex right over the cement. Let the car drift out just enough to
avoid hitting the bridge.
Now
keep a steady amount of power on as you go under the bridge. Try
to keep on the left side of the track as that will make the
following right hander easier. You may be able to blip the power
as you straighten out. This will only gain you a hundredth of a
second so is probably only worth doing on a qualifying lap. As
you come into the right hander you'll have to back off a bit to
turn in properly. Aim for a mid apex, and hug the curb as you go
round. Once you see the track straighten out in front of you
carefully start to add some power. There is a bump in the track
here, so wait until you cross it before you get back to full
power. Then quickly nail the power to get down the following
short straight as fast as possible.
This speed is reached at the apex of the right hander. The left
hander is slightly faster at about 90 mph.
CORAM:
Entrance speed: approximately 115
mph [185 kph]
Speed through the corner: approximately 95
mph [153 kph]
Arrival time at the corner: 1 minute
5.52 seconds
Time to negotiate the corner: 6.60
seconds
Exit time of the corner: 1 minute
12.12 seconds
You can carry quite a lot of speed into
this right hander. No braking is
needed, or even helpful. The exit has to be smooth and quick as
it begins your run onto the front straight.
You'll be in second gear as you approach this turn. Line
yourself up at the left side of the track for the entrance. You
want to throw the car into the corner in a similar fashion to
how you entered the esses. However, you won't be on the brakes,
but rather on the power when you do so. Just before reaching the
hay bails on the left, turn the car into the corner fairly
quickly, while still on full power. This will turn the car
slightly and put you into a good understeering slide.
Stay on the power for a moment after you turn in and then ease
off slightly. You need to back of just enough to reduce the
understeer and
keep the car from sliding too far to the left. As you go through
the middle of the corner try to maintain a constant amount of
power. You'll gradually lose speed as you get deeper into the
turn. About half way through the turn it starts to tighten up so
you will have to back off a little here. Don't fight this
reduction in speed as you now need to start thinking about the
exit. As you approach the service road on the right begin to
bring the car in to the right side of the track. Then as you go
by the road gradually bring the car back to full power. You'll
reach the edge of the track just after the service road. At this
point you should be up to full power. The track falls away a
little at the exit of this turn, which can cause the car to
oversteer a little. But just straighten the wheel out and move
back towards the middle of the track and you'll be fine.
RUSSELL:
Entrance speed: approximately 125
mph [202 kph]
Speed through the corner: approximately 130*
mph [210* kph]
Arrival time at the corner: 1 minute
13.54 seconds
Time to negotiate the corner: 2.80
seconds
Exit time of the corner: 1 minute
16.34 seconds
This final left hander is quite simple
and is taken flat. It leads out onto
the front straight, which can present an overtaking opportunity.
If you got a good exit out of Coram, a good clean line through
here may allow you to draft an opponent down for a pass into
Riches.
You'll be in second gear under full acceleration as you leave
Coram. Carefully bring the car towards the left side of the
track, aiming for a late apex. You should not be onto the cement
until after you pass the small access road on the left. Continue
to bring the car right
over to the left until you are against the grass embankment.
Stay under full throttle, shifting up when you need to. As you
exit the turn don't let the car go too far to the right. You
don't need to get right next to the edge of the track here. It
doesn't gain you anything to be closer than a few feet from the
edge as the slight very increase in speed is offset by the extra
distance. Also that grass embankment is very magnetic and can
pull your car onto it if you're not careful. That's not the way
you want to end a lap. So stay clear of the edge and then slowly
bring the car back towards the left side of the track as you
approach the finish line.
*Your speed increases through this turn.
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Interview
with Alison Hine
The first lady of simracing tells her story... you just gotta
read this ;) |
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Vivendi
Letter writing Campaign
As proposed by Alison Hine we have started out a campaign to
get Vivendi interested in allowing Papy to make a GPL2, |
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LEA website launched
The Lotus Editors Association website, hosted by RSC, is now online. It features some preview shots of their
work so far. |
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The
RSC 1000
This marathon Nascar 4 race is open to all interested.
Sign up now. |
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Corkscorpion
A few quick questions to random RSC forum regulars. |
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GPL
online Track Database
The best new website to hit the GPL scene for quite a while..
just go there... NOW !
PS: Tell Magnus we sent you ;)
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The
Simbin
Ian Bell and his band of merry men have done a great job with
the FIA GT Mod for F1-2001...
Driving
Italia
Great content and news source, all in Italian language. |
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