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| LOR - Silverstone |
Written By "Lights Out Racing".
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THE
2.927 MILE Silverstone circuit is the home of the British
Grand Prix. The track is layed out on an old World War II
airfield, and thus has almost no elevation changes. It does have
some good straights and fast corners which make it quite fun. A
fast lap here requires the ability to attack the turns and get
through them quickly, rather than speed down the straights. As
such, Silverstone tends to even out the cars more than other
tracks. The straights also provide several overtaking
opportunities each lap. If you can get a good run through Chapel
and the draft your opponent down Hanger Straight then outbraking
into Stowe is definitely possible. Likewise, a fast run through
Maggotts will let you make an attempt into Becketts, although
the proximity of those turns make it that much more difficult.
So set up for those fast left handers and you should have a good
fun race.
CAR SETUP:
The key to Silverstone is basically the left handers. These
turns are taken very fast, as opposed to the right handers which
are quite slow in comparison. However, a lot of the right
handers do lead out onto long straights, so acceleration and
grip out of these turns is also important to a fast lap.
With this in mind, a good setup direction is for softer springs
and shocks and stiffer anti-roll bars. Setting the shocks to a
medium level will help you under braking and acceleration. If
you go too soft, however, you'll be wallowing very slowly
through the fast turns. Get them too hard and you'll be sliding
under braking. So start in the middle and then adjust up or down
slightly to suit your driving style. The anti-roll bars should
be set to the stiffer side of medium. I find that if you make
them too stiff you don't really get an advantage and the car
becomes very twitchy in some of the turns. But too soft and you
won't have the cornering ability through the fast turns. So
start in the middle range and then tighten them up from there
until you can get through the left handers both quickly and
solidly.
One final note on shocks, etc. This is not a track where you
want either understeer or oversteer. Understeer will not let you
brake deep enough in the turns, and oversteer won't let you
start accelerating soon enough out of them. So try to dial both
of these out with your setup. My anti-roll bars are just one
click stiffer at the front than the rear, and the shocks are one
click stiffer at the rear than the front.
After you get a good balance, you may want to try stiffening the
left side of the car slightly compared to the right side as the
fast turns are to the left. I find that this doesn't actually
help me, but who knows, you might like it.
The ride height can be very low at this track as it is
completely flat. So go as low as you can for best stability.
As for gearing, most of the turns are exited in third gear. This
means that you need a good acceleration from third to fourth to
fifth gears. So try to space them fairly evenly. Hanger Straight
is where you should set up top gear. You should be topping out
at the end of that straight. Chapel is a good turn with which to
set third gear. You should top out third gear just before you
turn into it. This seems to make a good spacing in the gears.
Click
here to download the Ferrari setup I used for this lap.
Click
here to download the Lotus setup I used for this lap.
LAP TIMES:
Your lap times during the race should be very consistent
regardless of your fuel load. Of course as the race progresses
and you use up fuel, you will go slightly faster, but not by a
huge amount. In the end your fastest laps should be equal or
just a couple of tenths off your qualifying lap times. When
going for the qualifying lap, you need to make sure you get a
clean lap, and probably want to get several warm-up laps before
hand to make sure the tyres are warmed up and that you are in a
groove to get that perfect fast lap.
PICTURES:
All the pictures included in this guide are thumbnails for
larger versions. It is recommended to click on the thumbnail to
view a larger, more detailed version of the picture. Also they
are all taken from the chase view as I think that gives the best
overall view of where the car is on the track. However, I
suggest that you always use the in-car view for actual driving.
GOALS:
You should aim for a qualifying lap of about 1:27.00 to 1:28.00.
That should put you pretty far up the grid.
During the race you should aim for 1:27.50 to 1:29.00, depending
on fuel loads, for your lap times if you don't encounter
traffic.
The
replay is 1:27.87 for the Ferrari.
The
replay is 1:27.38 for the Lotus.
You won't lose several seconds just by reading this, that takes
practice and experience. But, hopefully, this will help you get
there faster.
DEFINITIONS:
Arrival time at the corner
- this is the approximate time when you should be arriving at
your braking point for the corner.
Time to negotiate corner
- this is the approximate time it should take for you to get
from the braking point of the corner to the point at the exit
when you are 'done' with the turn.
Exit time of the corner
- this is the approximate time when you should be 'finished' or
pretty much done turning and heading in a straight line at the
exit.
Entrance speed - this is the speed
you should be doing when you reach the braking point.
Speed through the corner
- this is the slowest speed reached during the corner.
Maximum braking
- As hard as you can brake before locking your wheels.
Note -
The different handling characteristics of the cars in GPL means
that exactly how fast you are through a turn, or where you start
braking or accelerating will vary slightly. However, these
points are fairly close in all cars, and, of course, the concept
is the same.
THE
RACE:
Silverstone usually provides great races. There are lots of
overtaking opportunities available, so passing is not a problem,
if you can catch the guy ahead. The hardest part of the race is
the start. The grid here is four wide and very, very tight. So
make sure you keep your car dead straight and be prepared to
back off. This four wide grid also means that if you are not
starting on the front row, you basically have to wait for the
guys ahead of you to go before you can go. The first corner is
also tricky at the start. There is nothing there to use as a
reference point, so judge it as best you can. It is better to
start braking early and have to ease off, rather than start
braking too late and run off the track. If you are not at the
front, it's definitely better to brake early as you don't know
what the guys ahead may do. Also if you brake late and slide
off, you'll be taking a lot of very unhappy drivers with you. So
take it easy at the start, and the race is then very fun.
COPSE:
Entrance speed: approximately 160
mph [258 kph]
Speed through the corner: approximately 75
mph [120 kph]
Arrival time at the corner: 4.76
seconds
Time to negotiate the corner: 6.91
seconds
Exit time of the corner: 11.67
seconds
Copse is not really a tricky corner. The exception is the start,
when judging your braking point is difficult because of the lack
of reference points. But once on your way
it's fairly easy. You'll be approaching it in top gear at close
to full speed. You want to hit the apex during the middle of the
turn. With this in mind set up the car on the left side of the
track for the entrance.
The
only real reference point to use here is the racing groove.
After you have a lot of laps under your belt, you'll
instinctively know where you should start to brake. However,
until then, and even then, it's useful to use the racing groove
as a guide. It starts to darken just past the bridge. Continue
under full throttle until just before it gets darker once again.
Just before this point, brake as hard as possible. Make sure you
don't lock up any wheels. Brake
progressively harder as you approach the turn, while continuing
in a straight line.
Shift
down to third gear as you approach the turn in point. There is
no real reference point for turning in either. You just need to
feel it. The corner is fairly tight, so don't turn in too early,
or you'll either hit the wall or end up on the grass as you
exit. Once you start turning in, ease off the brakes a little to
help the car turn in. You may need to balance the car on the
throttle to keep the rear end from sliding out too much as you
approach the apex.
You should be finished braking by the time
you reach the apex in the middle of the
turn. As you were using the throttle to balance the car in the
entry of the turn, you can just begin to increase your
acceleration as you pass the apex. Then try to get back up to
full acceleration as fast as possible. A slight four wheel drift
to the left side of the track is a fast way out of the turn. You
may need to apply a little opposite lock as you exit, but make
sure you do it gently or you'll be overcorrecting and loosing
speed. Get right against the grass as you drive off down the
straight, and don't be in a hurry to get over to the right side
of the track.
MAGGOTTS:
Entrance speed: approximately 150
mph [241 kph]
Speed through the corner: approximately 140-145
mph [225-233 kph]
Arrival time at the corner: 17.66
seconds
Time to negotiate the corner: 2.33
seconds
Exit time of the corner: 19.99
seconds
This is the first of the left handers and is one of the most
important corners for getting a fast lap at Silverstone. It is
much shallower than you'd think and can almost be taken flat.
You should just be able to get into top gear by the time you reach
the turn in point for this corner. If you haven't then shift up
anyway, as top gear will give you a much better balance through
the turn.
The
racing groove is, again, a great guide here. It gets darker for
a moment, then lighter, then darker once again. Position the car
on the right side of the track for the entrance. However, make
sure you don't get too far to the right, or you may clip the
grass and then when you turn in you'll be sliding, which could
have disastrous results.
When you reach the first dark part of the groove, that's your
warning. Then when it lightens, turn in gently and ease off the
throttle a little. You should turn in a little more than you
think is necessary, and actually aim for the curb. You
don't want to get off the throttle all together. Just ease off a
little to give the front wheels a little more grip. You're
aiming for an apex just past the middle of the turn.
The goal to this turn is to use the throttle to get you through
it, and also to be on the throttle as much as possible at all
times. So after you have turned in and eased off, you should get
right back onto it for a brief moment. The slight application of
the throttle just after you turn in will then push the car away
from the curb, allowing you to just miss it and fly through the
turn at a faster speed, than if you had turned in to a lesser
extent and had not used the throttle to push the car away from
the curb.
After
all that, you are still just at the apex. But most of the work
is finished. If you hit the apex properly you should be able to
get back to full throttle as you pass it. Let the car drift out
to the right side of the track as you exit. Like the previous
turn of Copse, a slight drift is preferable here as well. Just
make sure you don't drift too far or overcorrect too much and
hit the grass. If you do, back off and get it under control.
There is a service road coming on the right up that will help
you if you get a little off the track. Remember that a smooth
exit will allow a much faster and safer entry into Becketts, and
is imperative if you are attempting to pass someone into
Becketts.
BECKETTS:
Entrance speed: approximately 150
mph [241 kph]
Speed through the corner: approximately 60-65
mph [96-104 kph]
Arrival time at the corner: 22.01
seconds
Time to negotiate the corner: 6.92
seconds
Exit time of the corner: 28.93
seconds
Becketts is much slower than Maggotts, and therefore much
easier. The two things to remember are that you want to be as
smooth as possible on the exit and that you don't want to brake
too deeply on the entrance.
This turn comes right on the exit of
Maggotts, so you'll be in top gear. Try to get the car over to
the left side of the track for the entrance. The track itself
will help with this as the previous corner
will dump you out in a direction that should angle you across to
the left. However, if you are unable to get there, don't force
the car, you can still make it from the right.
There is a temptation to brake very late for this turn. Avoid
this at all costs. If you are alone, you will lose a lot of time
as going wide will slow you down. If you are in a battle for
position you'll be passed on the inside So even though you can
brake later, don't be tempted.
The road darkens slightly, followed momentarily
by the racing groove darkening as you approach the corner. Just
before the groove darkens, start to brake as hard as possible
and shift
down two gears. Turning in is a bit tricky here as well, as the
turn is so long it is almost a double apex corner. Turn in
later, so that you hit the first apex late, and can keep the car
near the curbing as you pass the second apex. You may need to
steady the car on the throttle as you ease off the brakes and
turn in.
Once you reach the first apex, you should be finished braking.
Start to get back on the throttle here. You won't be able to get
back to full power yet, however. Keep
the car near the curb and as you pass the second apex get back
to full throttle. The exit is a fine balance at as close to full
throttle as you can manage. You
should push the car enough so that you have to put a slight
among of opposite lock on as you exit. This will allow you the
maximum acceleration while also pivoting the car around to the
right as you exit. The camber of the track will also help a
little. If you accelerate too hard and have to put in too much
opposite lock, you'll end up on the left side of the track and
won't be able to make Chapel. So keep it at the point where you
are adding just a little opposite lock and letting the car slide
the rear out to the left a little, thus point you towards the
right side of the track. You should then be able to get back to
full throttle soon afterwards and power down the short straight
towards Chapel.
CHAPEL
Entrance speed: approximately 120
mph [193 kph]
Speed through the corner: approximately 110-115
mph [177-185 kph]
Arrival time at the corner: 31.81
seconds
Time to negotiate the corner: 2.95
seconds
Exit time of the corner: 34.76
seconds
We now have the second of the fast left handers. It follows a
similar strategy to that of Maggotts. You turn the car in a
little more than necessary, use the throttle to
push you away from the curb and take a late apex.
You'll
probably be in third gear as you approach this. if you got a
good smooth exit from Becketts, you'll be nicely lined up on the
right side of the track. Again, like Maggotts, make sure you
don't get too far to the right and clip the grass on the
entrance.
The racing groove lightens for a moment
and then darkens once again as you approach the turn. The
light section only lasts for a few moments, but about half way
through it shift up to fourth gear and turn in for the curb. Be
smooth as you do this or you'll be fish-tailing all over the
place. You'll have to ease off the throttle slightly to make the
up-shift. Stay at about half throttle for a moment as you
approach the curb. Then increase the throttle to push the nose
out from the curb. This is only the smallest of blips. Too much
and you'll understeer off the track as you exit.
The Hanger Straight is coming up. It's the
longest straight on the track, so you want
maximum acceleration out of this turn. Take a late apex and get
back to full throttle as you pass it. Like almost every corner
at Silverstone, a small, controlled drift as you exit is the
fastest way out. Let the car go right to the edge of the track
on the exit. Also, don't be in a rush to get back to the left
side of the track. You have the entire straight to move over. So
keep accelerating in a straight line for as long as you need to.
A good marker is the second service road on the left side of the
track. You should be able to shift in to top gear by the time
you reach this.
STOWE
Entrance speed: approximately 175
mph [282 kph]
Speed through the corner: approximately 70
mph [112 kph]
Arrival time at the corner: 43.06
seconds
Time to negotiate the corner: 7.82
seconds
Exit time of the corner: 50.88
seconds
Stowe corner presents one of the best overtaking opportunities
on the track. A good draft down Hangar Straight will let you nip
out and outbrake an opponent into this fairly slow right hander.
As
far as getting through the turn, it's fairly simple. You'll be
in top gear at top speed as you approach the turn. Set up on the
left side of the track. As it's a 90 degree right hander with a
long straight both beforehand and afterwards, you should go for
a middle apex. The wall on the left is an excellent reference
point for braking. Continue under full
acceleration until just after it. Then brake as hard as possible
and shift down two gears. Continue
on the left side of the track, following the racing groove.
You should be turning in at the same time as the racing groove
does so. Ease off the brakes a little to help the rear end out a
little. You may need to balance the car on the throttle a little
as you approach the apex. Get as close to the wall as possible
as you apex the turn.
A
little amount of throttle going into the turn is a good thing as
it makes the transition from braking to acceleration smoother.
Once you reach the apex you should be finished braking. Start to
get back onto the power as you leave the apex. Smoothy and
quickly get back to full power. The engine will want to kick the
rear wheels out to the left, but by keeping the wheel almost
straight you should be able to compensate and get the car into
that now well-known Silverstone four wheel drift exit technique.
You may need a little extra opposite lock to help out if you get
the power on too soon. Go all the way out to the left, and,
again, don't be in a rush to get away from the grass.
CLUB
Entrance speed: approximately 155
mph [250 kph]
Speed through the corner: approximately 70
mph [112 kph]
Arrival time at the corner: 57.33
seconds
Time to negotiate the corner: 6.22
seconds
Exit time of the corner: 1 minute
3.55 seconds
This right hander can be deceptive, as you can brake very late
for it and still make it through quite easily. A service road
joins the track here which you can use to your advantage to
'lengthen' the track slightly. This allows you to brake later
than usual. If this corner was normal - i.e. without the service
road - you'd want to take an apex that was pretty close to the
middle, perhaps just after it. However, the service road changes
things slightly by making the track wider at the corner.
You'll
be able to reach top gear before braking for this one. The
crowds on the left make a good reference point. Hopefully
they'll never get bored of watching you and go off for a beer or
anything. So set up on the left side of the track and keep
accelerating until you reach them. Then brake as hard as
possible and shift down two gears. Keep the car on the left side
of the track for most of your braking.
You'll watch the service road join the track from the right as
you get deeper into the braking zone. Continue in a straight
line until you are about two thirds of the way along the service
road. Then turn in gradually, aiming for the point where the
grass, service road, and
track converge. The service road has effectively made the track
a little wider at this corner and thus allowed you to take a
slightly shallower line into the apex. This lets you brake
later, carry more speed down the previous straight, and thus be
slightly faster.
You'll have to tighten up the steering slightly as you go
through the apex to get a good exit. As soon as you pass the
apex, start to get back onto the throttle. You may have used it
through the corner to balance the car. if so, then just start to
increase it as you pass the apex.
This
is one of the more difficult turns to exit at Silverstone. The
strange entrance angle created by the service road means the
exit is much sharper than you'd think. Be aware of this as you
put the power down. You'll be putting in much more steering
input than on previous turns, and this will make the rear slide
out much sooner than you might expect. Basically this means that
your drift out of the turn will be much more severe and you'll
have to correct more. But, at the end of it, it isn't that much
harder. Stay to the left side of the track on the exit for as
long as you need to.
ABBEY
Entrance speed: approximately 145
mph [233 kph]
Speed through the corner: approximately 110
mph [177 kph]
Arrival time at the corner: 1 minute
9.33 seconds
Time to negotiate the corner: 3.31
seconds
Exit time of the corner: 1 minute
12.64 seconds
The last of the three fast left handers,
and is very similar to Maggotts. You do need
to brake a little for this one, though. Watch the curb on the
left, it's very easy to touch it, and if you do, you'll most
likely be thrown into a spin.
You should be up to fourth gear when you get to this turn. Line
up on the right and use the racing groove as a reference point.
There are two darker patches before it stays continually dark
going through the turn. Just before the
second dark section
brake heavily for a moment, then ease off into a light trail
braking. You don't need to shift for this turn. Balance the car
on the throttle as you then start to turn in. You'll be aiming
for a middle, or just past middle, apex on this one.
You should be off the brakes completely before you reach the
apex. Use the throttle to correct for any slight steering
errors, as you apex as close to the curb as possible. Then
as you pass it, start to get back to full throttle as soon as
possible. Again, drift the car out to the right on the exit.
Getting onto the grass here is not a good idea. There is nothing
to do except back right off and lose several seconds. But that's
much better than the alternative of spinning or flipping on a
bail of hay or something.
Power off down the next straight towards the final turn of the
track, Woodcote.
WOODCOTE
Entrance speed: approximately 170
mph [274 kph]
Speed through the corner: approximately 110
mph [177 kph]
Arrival time at the corner: 1 minute
20.21 seconds
Time to negotiate the corner: 7.46
seconds
Exit time of the corner: 1 minute
27.67 seconds
This right hander is probably the most important right hander on
the track. A slow exit will let an opponent draft you down into
the slow Copse turn and get by. But to get through quickly is a
fine line between spinning on the slippery pit entrance and
running off onto the grass as you exit.
As
you drive down Farm Straight you should be able to get into top
gear before the bridge. Line up on the left side of track for
the entrance. A service road appears on the left side of the
track, making an excellent braking reference point. Just before
you arrive at this road, brake as hard as possible and shift
down a gear. Continue braking quite hard for a moment, then ease
off a little.
The turn in point is very important here. If
you turn in too early, you'll end up running over the pit
entrance, which has far less grip than the track. This will mean
slowing down to gain traction. So make sure you don't turn in
too early. Also, turning in too late will mean you'll run wide
and onto the grass, possibly killing the flag marshal who stands
there.
There is a flag pole on the right side of the track which makes
a good reference point for turning in. Just after reaching this,
start to turn in gradually, while easing completely off the
brakes and getting back onto the power lightly. You want to
bring the car right against the pit entrance, but not so close
that you run onto it. As you go deeper into the turn you'll have
to turn in more to keep against the pit entrance.
About
half way through the turn, you be passing the beginning of the
pit wall, far to your right. At this point you should begin to
exit the turn in a slight drift by increasing the power to full.
You should also be able to unwind the wheel and steer almost
straight as you get back to full power. The extra power will
push you away from the pit entrance and over towards the grass.
A little opposite lock may be required at the end to correct the
slide. If you do everything correctly you'll be right at the
grass when you cross the start/finish line.
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Interview
with Alison Hine
The first lady of simracing tells her story... you just gotta
read this ;) |
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Vivendi
Letter writing Campaign
As proposed by Alison Hine we have started out a campaign to
get Vivendi interested in allowing Papy to make a GPL2, |
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LEA website launched
The Lotus Editors Association website, hosted by RSC, is now online. It features some preview shots of their
work so far. |
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The
RSC 1000
This marathon Nascar 4 race is open to all interested.
Sign up now. |
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Corkscorpion
A few quick questions to random RSC forum regulars. |
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GPL
online Track Database
The best new website to hit the GPL scene for quite a while..
just go there... NOW !
PS: Tell Magnus we sent you ;)
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The
Simbin
Ian Bell and his band of merry men have done a great job with
the FIA GT Mod for F1-2001...
Driving
Italia
Great content and news source, all in Italian language. |
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