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| LOR - Rouen-les-Essarts |
Written By "Lights Out Racing".
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THE
4.065 MILE Rouen-les-Essarts circuit presents quite a mix
of turns. It has everything from the dead slow Nouveau Monde
hairpin to the flat out right hander of Gresil. To be quick here
you need to be smooth more than anything else. Quick stabs on
the brakes and accelerator, or excessive steering will
definitely slow you down. The corners come in groups with one
turn flowing into the next. If you get out of shape in one turn
you'll be slow through the rest of them. If you do get a little
ragged, it's much better to back off and get it together rather
than pressing on. The first lap at Rouen is very dangerous. The
grid is three wide and leads into a very fast right hander which
is really only wide enough for one and a half cars. Shortly
afterwards the Nouveau Monde hairpin is reached, where an
accident can very easily happen if you don't leave enough room
between yourself and the car ahead. This turn has to be taken
very carefully even during a clear lap, and it is not a place to
try and overtake. So during the first lap you just want to get
around it, and not attemp to win the race by trying to pass half
the field here.
CAR SETUP:
Rouen is a mix of slow and fast corners. This means you need a
car that has traction out of slow corners, but can also get
around the faster corners quickly without developing either
understeer or oversteer. The first test is the Gresil right
hander. You need to be able to get around this without lifting
at all and without using full steering lock. If you can't do
this, then tighten up your anti-roll bars until you can.
After you have the anti-roll bars working for you, try adjusting
the shocks to give you the most traction out of the turns. If
you have either understeer or oversteer out of a turn you'll be
slow. In about 50% of the turns you'll be accelerating again by
the time you reach the apex, so if your rear end is sliding out,
or the front end wants to push off the track, adjust your shocks
to stop this. Remember that you shouldn't be pushing the car too
hard, it's a fluid motion through the turns. So if the car is
sliding because you are pushing too hard, then you should adjust
your driving style before you mess with the shocks.
Gearing is not too difficult to get right here. You use all the
gears, so an even spacing is important. Set top gear so that you
top out just at the end of the long straight following Gresil.
Then set fourth gear so that you reach redline just before
getting into Gresil. The short straight following (between
Scierie and Paradis) can be used to set third gear. You should
be hitting red line just before you brake for Paradis. For
second, use the right hander following the Nouveau Monde
hairpin. You should be close to redline by the time you reach
this right hander. Then choose a good first gear ratio that
gives you maximum power with the least wheel spin possible.
The right hand turns are all faster than the left hand turns.
This may help you when you go for your setup.
Click
here to download the Ferrari setup I used for this lap.
Click
here to download the Lotus setup I used for this lap.
LAP TIMES:
Your lap times during the race should be very consistent
regardless of your fuel load. Of course as the race progresses
and you use up fuel, you will go slightly faster, but not by a
huge amount. In the end your fastest laps should be equal or
just a couple of tenths off your qualifying lap times. When
going for the qualifying lap, you need to make sure you get a
clean lap, and probably want to get several warm-up laps before
hand to make sure the tyres are warmed up and that you are in a
groove to get that perfect fast lap.
PICTURES:
All the pictures included in this guide are thumbnails for
larger versions. It is recommended to click on the thumbnail to
view a larger, more detailed version of the picture. Also they
are all taken from the chase view as I think that gives the best
overall view of where the car is on the track. However, I
suggest that you always use the in-car view for actual driving.
GOALS:
You should aim for a qualifying lap of about 1:56.50 to 1:57.50.
That should put you pretty far up the grid.
During the race you should aim for 1:57.50 to 1:58.50, depending
on fuel loads, for your lap times if you don't encounter
traffic.
The
replay is 1:57.02 for the Ferrari.
The
replay is 1:57.43 for the Lotus.
You won't lose several seconds just by reading this, that takes
practice and experience. But, hopefully, this will help you get
there faster.
DEFINITIONS:
Arrival time at the corner
- this is the approximate time when you should be arriving at
your braking point for the corner.
Time to negotiate corner
- this is the approximate time it should take for you to get
from the braking point of the corner to the point at the exit
when you are 'done' with the turn.
Exit time of the corner
- this is the approximate time when you should be 'finished' or
pretty much done turning and heading in a straight line at the
exit.
Entrance speed - this is the speed
you should be doing when you reach the braking point.
Speed through the corner
- this is the slowest speed reached during the corner.
Maximum braking
- As hard as you can brake before locking your wheels.
Note -
The different handling characteristics of the cars in GPL means
that exactly how fast you are through a turn, or where you start
braking or accelerating will vary slightly. However, these
points are fairly close in all cars, and, of course, the concept
is the same.
THE
RACE:
Rouen is a track of restraint, like Monaco. However there is a
little more room for error as if you do push too hard you don't
hit a barrier, just some grass. Even so, you need to be smooth,
both on and off the throttle; on and off the brakes; and with
your steering. Manhandling the car does not work here. The start
of the race is quite difficult. Make sure you stay perfectly
straight and keep on your side of the track until you are
positive there is no-one beside you (usually after turn one or
two.) Also be very cautious into the hairpin the first lap. As
for overtaking, the obvious place is at the long straight after
Gresil. Just draft your opponent and the pull out for the pass.
You may also be able to pass on the following short straight
into Paradis. The only other place for a pass is on the front
straight. Make sure you are past the other car by the time you
reach turn one or you'll probably take both of you off. Never
try to overtake into the hairpin, it's just far too risky.
TURN
ONE:
Entrance speed: approximately 180
mph [290 kph]
Speed through the corner: approximately 140
mph [225 kph]
Arrival time at the corner: 1.97
seconds
Time to negotiate the corner: 3.96
seconds
Exit time of the corner: 5.93
seconds
The first turn is quite tricky to get perfectly right. You
almost can't see the apex until you are right on top of it, as
the track starts going downhill here. So you need to guess where
the apex is and just go for it. You'll be in top gear at almost
full speed as you approach this turn.
Line
the car up on the left side of the track for the entrance. You
will want to hit the apex just before the middle of the turn and
hold the car against it for a while as you go through the turn.
You do not need to brake much for this turn either. Just as you
reach the end of the bails of hay on the left brake fairly hard
for a moment, shift down a gear, then ease off the brakes
rapidly and get back onto the throttle to balance the car
through the turn. You should be aiming for about half throttle
to keep the car going through the turn.
Just
a beat after braking, turn in gently towards the apex. You want
to get your right front wheel right against the curb when you
reach the apex. You should be completely off the brakes by the
time you reach the apex. As you continue through the turn,
you'll have to increase your steering lock slightly to keep the
car in near the curb. If you let it drift out too soon, you'll
be going wide onto the grass as you exit.
Just after you are half way through the turn, start to ease back
onto the throttle more.
Then let the car begin drifting away from the curb as you
increase to full throttle. You may need a very slight amount of
opposite lock as you exit. Keep the power on, unless you go way
onto the grass. If you ride the curb a little on the exit, it's
not the end of the world. Slowly, but deliberately, move the car
over to the right side of the track for the next turn which will
be coming up quite soon.
TURN
TWO:
Entrance speed: approximately 160-165
mph [258-266 kph]
Speed through the corner: approximately 108
mph [174 kph]
Arrival time at the corner: 9.54
seconds
Time to negotiate the corner: 4.63
seconds
Exit time of the corner: 14.17
seconds
Turn two is also quite tricky, but for different reasons. You
are still going downhill, but can clearly see the apex as you
approach it. However, the turn seems to beg you to brake very
late, giving you the impression that you'll make it around
without incident. Beware of this as, even though you'll make the
apex, you will then go off the track onto the grass as you exit
because the track falls away to the right on the exit.
The
straight between turn one and two isn't long enough to warrent
shifting up a gear, so you'll be in fourth, pretty close to
redline as you approach this turn. Make sure you get over to the
right side of the track before entering the turn. The racing
groove will darken slightly as you approach the turn. Then just
before it darkens more brake moderately for a moment and shift
down a gear. If you brake too hard here, you'll slow down too
quickly. After a beat, ease off the brakes, and continue to
trail brake all the way into the apex, which you will hit very
early on during the turn.
After
you have eased off the brakes slightly, wait another beat before
beginning to turn in gently for the apex. As mentioned above,
you will hit this apex before the middle of the turn. Keep the
car right against the curb as you go round. You will need to use
both the throttle and the brakes to balance the car. As you
approach the apex, you'll be trail braking to help bring the car
into the corner, as well as slowing it down gradually enough to
keep the highest possible entry speed, while allowing for the
off camber exit of this turn. Just before you get to the apex,
gently get back on the throttle to prevent the rear wheels from
starting to slide down this adverse camber.
As
you get back onto the throttle, be careful not to try and apply
too much too soon, or you'll end up pushing the car away from
the curb and end up running wide onto the grass. Also, remember
that the following turn is a right hander, so you will need to
be on the left side of the track for its entrance. However, you
should be up to full throttle just before you leave the turn.
Keep the car right against the curb until the track begins to
straighten out. Then let it drift away slightly as you exit,
keeping in mind that you need to get back to the left as soon as
possible for the next turn.
SIX
FRERES:
Entrance speed: approximately 140
mph [225 kph]
Speed through the corner: approximately 132
mph [212 kph]
Arrival time at the corner: 16.75
seconds
Time to negotiate the corner: 4.07
seconds
Exit time of the corner: 20.82
seconds
The first named corner, Six Freres, comes right on the exit of
turn two. A messy exit from that turn will really hamper you
attempts to get into and out of this corner quickly. So if
anything, make sure your exit from turn two was smooth. This
will allow you to move the car over towards the left side of the
track in time for the entrance to Six Freres.
This
turn requires no braking, just a good modulation of the throttle
as you turn in to hit the apex properly. You should still be in
third gear as you accelerate towards the turn. Following the
racing groove is a great guide here. Just before hitting red
line start to turn in gently, while keeping maximum
acceleration. Then get off the throttle and shift up a gear. It
is fairly easy to wait too long to turn in hhere as the entrance
is slightly deceptive. So if you're not sure turn in a little
earlier rather than later.
Shifting up will allow you to get a faster exit as well as
giving more grip to the front wheels for a moment as you
back off the throttle to allow the engine to shift gears. This
extra grip will help pull you into the apex. Tighten up your
steering slightly and try to continue with as much throttle as
possible. You are aiming for a late apex here to give the best
possible exit speed. If the car starts to understeer, then back
off the throttle slightly. But becareful as doing so will
produce oversteer. It's a fine balance, but getting it right
will allow you to be back to full throttle in a slight drift
just past the apex. Like turn one, riding the curb here on exit
isn't the worst thing that can happen. Just don't go crazy and
end up on the grass. Continue towards the Nouveau Monde hairpin
and get the car back to the right side of the track.
THE
NOUVEAU MONDE HAIRPIN
Entrance speed: approximately 160
mph [258 kph]
Speed through the left hander: approximately 100
mph [161 kph]
Speed through the hairpin: approximately 25
mph
Arrival time at the corner: 23.75
seconds
Time to negotiate the corner: 9.76
seconds
Exit time of the corner: 33.51
seconds
The Nouveau Monde hairpin really starts with the left hander
that preceeds it. These two turns are so close that a bad
entrance or exit from the left hander will see you loosing
control in the hairpin. Luckily, one of the best safety features
of the 1967 year, the cement filled tyre barrier, is there to
totally destroy your car if you do overdo it.
The
entrance to the left hander is quite easy. You just need to make
sure that you don't wait too long to brake as you cannot use
full brakes in this sequuence of turns as you will be turning
throughout most of the braking zone. With the car in fourth
gear, against the right side of the track, wait for the racing
groove to darken. This happens just past the lone tree on the
right. Brake hard for a moment and shift down two gears. Then
ease off the brakes slightly as you add a little throttle. This
is very important to prevent the rear end from stepping out and
putting you into a slide.
You should start to turn in at about the same time as you begin
to reapply the throttle - i.e. a beat or so after getting into
second gear. Turn in gently and aim for a late apex. This will
line you up on the left side of the track in a good position for
the hairpin. Another lone tree on the right side of the track
acts as a good marker for when you should be finished slowing
down. Once you arrive at this tree, you should be off the
brakes, and trying to keep a constant speed with the throttle.
With
the car against the curb you will pass an evergree tree followed
by another small tree on the right. This is a great reference
point to begin your braking for the hairpin. Be very gently on
the brakes here, as you are still turning. If you lock up a rear
wheel, you will spin. Also don't be in a hurry to shift into
first. if you do it at too high a speed, the sudden change in
torque will upset the rear wheel, causing you to spin.
By the time you are about half way down the Firestone sign on
the left bank of the track is a good place to shift down to
first. You should still be slowing down, and the challenge now
is not to lock the fronts up. If you do you won't be able to
turn in and you'll go straight on into those
cement-filled-tyres. So keep braking gently.
You
should turn in when you are right on top of the turn. Apex right
in the middle of the turn and keep braking, but to a slightly
lesser extent than you have been, right up to the apex. Then
immediately start to get back on the throttle. Gently at first
or you'll spin the car. Then slowly unwind the wheel as you
increase your acceleration. Once in a straight line get back to
full throttle as quickly as you can, and shift up to second when
you hit red line.
TURN
SIX
Entrance speed: approximately 90
mph [145 kph]
Speed through the corner: approximately 100
mph [161 kph]
Arrival time at the corner: 36.17
seconds
Time to negotiate the corner: 2.71
seconds
Exit time of the corner: 38.88
seconds
This right hander is fairly easy, especially after the previouis
hairpin. It does require a good balance of the throttle to get
through without lifting, however. You'll be in second gear by
the time you reach the turn in point for this one. Follow the
racing groove and turn in at about the same time as you pass the
yellow Pepsi sign on the left.
You
should turn in gradually, don't turn the wheel much or you'll be
riding the curbs at the apex and have to back off. Keeping the
throttle on is very important throughout this turn. This corner
makes you feels like you will need to back off to make it, but
if you are committed and keep the power on you'll be able to
make it without lifting.
So after you have started to turn in keep accelerating in second
gear. The rear wheels will eventually lose grip and start to
slid out. This will happen just before
reaching the apex. You'll probably need a few laps to figure out
exactly when this starts to happen. Just as
they begin to go, shift up to third and get back on the power.
This slight break in the power to the wheels will help pull the
car around the turn for you. Get back onto the power right away
and hit the apex just past the middle of the turn. A little
opposite lock may be needed as you exit, but you should be able
to keep full power from the time you shift up onwards.
Even though the turn looks insignificant, it is vital to a fast
lap time to be able to get through without lifting. So a lot of
practice at this turn will pay off.
TURN
SEVEN
Entrance speed: approximately 145
mph [233 kph]
Speed through the corner: approximately 95
mph [150 kph]
Arrival time at the corner: 43.37
seconds
Time to negotiate the corner: 4.27
seconds
Exit time of the corner: 47.64
seconds
This left hander is fairly slow and is another turn which
requires applying both the brakes and throttle in unison to
negotiate quickly. You'll be in third gear as you approach this
turn. You shouldn't have to shift up to fourth, as you'll have
to shift right back down to second anyway. So make sure your
gearing allows you to stay in third.
The
racing groove is the best guide here. It gets darker for a small
stretch, then lightens again. Just as it is lightening, brake
moderately and shift down a gear. Continue on for a beat, then
start to turn in. This turn tightens up as you go. This means
that you'll have to increase the amount of steering input as you
go through the turn. It also means that you'll have to slow down
more as you go through the turn. Now you could just slow down
enough to keep a constant speed through the entire turn, but
then you'd be much slower than if you entered quickly and shed
some speed as you progressed through the turn.
You should aim to hit the apex fairly early in the turn. Keep
braking as you approach it, but at a progressively slower rate.
Once you reach the apex, you should be against the curb. Get
back on the throttle to help push the car around the corner.
You'll still be brakking slightly at this point as well.
The combined brakes and throttle will
get you into a good drift around the apex. Also you'll probably
need to increase your steering input as you go further into the
turn.
Once you are about half way through the turn you should be
thinking about the exit. Get off the brakes and start to
straighten out the wheel. Also begin to apply more throttle.
Quickly get back to full power and let the car drift out to the
right side of the track. There is a slight right hand bend
coming up. Aiming to reach the curb just at the apex of this
bend should give you the best exit out of the corner.
SANSON
Entrance speed: approximately 130
mph [209 kph]
Speed through the corner: approximately 45
mph [72 kph]
Arrival time at the corner: 51.49
seconds
Time to negotiate the corner: 4.90
seconds
Exit time of the corner: 56.39
seconds
Sanson is the second slowest corner, after the hairpin. The
approach is around a small right hand bend, which can make it
difficult to get the braking right. Your first instinct is to
brake much sooner than necessary because of this bend. However,
if you wait until you are past the bend to begin braking there
is still enough track left to successfully and quicky negotiate
this turn.
You
should have been able to get up to third gear after leaving the
previous left hander. Take the right hand bend with a very late
apex, placing you right against the curb on the right side of
the track. Then when you reach the 100 brake marker (yes this
track actually does have a couple of them!) brake quite hard for
a moment and shift down to second. Then back off the brakes a
little as you don't want to lose the rear end here. The entrance
is similar to that of the hairpin, especially as you will be
shifting down to first gear.
You can take a straight line as you brake, but that will place
you too close to the left side of the track. So steer even
so slightly to the right as you brake. Then when you are quite
close to the turn, shift down to first and ease off the brakes a
little more. You should hit the apex early, but as the turn is
so sharp, you'll be leaving it almost immediately after you hit
it. Use the throttle to push the car around the apex, and
balance the car on the brakes if you need to, in a similar
manner to the previous left hander. Then as soon as you start to
leave the apex, get off the brakes and start to get back to full
throttle as quickly as possible. Straightening the car out
quickly will also help you get good traction out of this turn.
Don't be in a hurry to get over to the left side of the track
either. Even though the next turn is very close you are not
going that fast and so have more time than you think.
TURN
NINE
Entrance speed: approximately 90
mph [145 kph]
Speed through the corner: approximately 90
mph [145 kph]
Arrival time at the corner: 59.08
seconds
Time to negotiate the corner: 2.20
seconds
Exit time of the corner: 1 minute
1.28 seconds
This right hander is all about momentum. You want to keep as
much of it as possible. Don't brake for this turn, and try to
back off the throttle as little as possible. You are beginning
the long straight that will take you all the way down to
Scierie, and being slow out of here will have a negative effect
on your final top speed.
Follow
the racing groove as it starts to appear on the left side of the
track. You should be up to second gear by the time you reach it.
Turn in to take the apex in the middle of the turn. Keep the
throttle on to help to turn you into the corner. The turn
actually has two apexes, in a way, as you hit the first one,
then the track straightens for a moment, before turning a little
more to complete the turn. Don't worry about the second part of
the turn. Hitting the first part correctly is much more
important and will line you up right next to the curb between
the two bends of the corner.
As
you are turning in under full throttle the rear wheels will
start to slip away. Just before they do, back off slightly to
about half throttle. You want to keep as much speed as possible
here. Just before you hit the apex is when you'll be backing
off. Then keep the same amount of throttle on as you get towards
the second part of the turn. Just before you reach the second
bend get back to full throttle and let the car drift out to the
left. Don't be too eager to get back to full throttle as you'll
go wide and lose a lot of speed. Remember, this track is all
about restraint.
BEAUVAL
Entrance speed: approximately 120
mph [193 kph]
Speed through the corner: approximately 112
mph [180 kph]
Arrival time at the corner: 1 minute
3.96 seconds
Time to negotiate the corner: 2.38
seconds
Exit time of the corner: 1 minute
6.34 seconds
The exit of this right hander is extremely important. If you
want a good run down to Scierie you need to be quick out of this
corner. So it's better to back off a little sooner and
be slow into the corner, rather than waiting too long to try
and get that extra mile an hour of speed into it and then end up
having to wait for ever to get back to full acceleration as you
exit.
You will be able to shift up to third gear on the short straight
after the previous turn. As you exit that turn, you should have
just enough time to get out to the left side of the track before
you starting pulling the car back over to the right and into
this turn.
Start
turning in gently as the racing groove begins to darken. Then as
you get closer to the turn and the groove becomes progressively
darker, turn in some more to keep near the inside curbs. You
want a late apex here for the best possible exit. Just after you
start to turn in, ease off the throttle slightly. In the same
manner as the previous turn, try to keep as much power on as
possible to maintain a steady speed through the turn.
As you hit the apex begin to get back to full power as quickly
as possible. Straighten
out the wheel as you exit the turn, putting the car into a
slight drift to the left and begin to accelerate down the track.
A small amount of opposite lock may be required. If you are
running wide onto the grass, then your entrance speed is
probably too fast. Next time through back off sooner and see if
that lets you get on the throttle sooner for the exit without
having you run wide onto the grass.
GRESIL
Entrance speed: approximately 170
mph [274 kph]
Speed through the corner: approximately 167
mph [269 kph]
Arrival time at the corner: 1 minute
16.12 seconds
Time to negotiate the corner: 7.16
seconds
Exit time of the corner: 1 minute
23.28 seconds
Gresil is really a peice-of-cake once you get the car set up
properly. You should be able to go through here without lifting
at all, and without using full steering lock.
Being smooth is important as it will let you maintain as much speed
as possible. Sawing back and forth on the wheel will scrub off
speed.
You should be able to get into top gear just as you are getting
into this corner. Then slowly pull the car over towards the
curb. Keep it as close to the curb as you can without hitting
it. Continue through the turn as smoothly as possible. As you
get near the exit, slowly begin to unwind the wheel. Being
smooth as you exit will gain an extra mile an hour down the long
straight ahead. So straighten the car out as slowly and
carefully as possible. That's it, pretty easy really.
SCIERIE
Entrance speed: approximately 190
mph [306 kph]
Speed through the corner: approximately 60
mph [96 kph]
Arrival time at the corner: 1 minute
30.45 seconds
Time to negotiate the corner: 7.67
seconds
Exit time of the corner: 1 minute
38.12 seconds
Scierie is a great corner. You blast down the tree line back
straight and emerge into open fields as you brake from about 190
mph down to near 60 mph. It's also the best overtaking
opportunity on the track. So with all this, there is,
unfortunately, really no time to look at the wonderful scenery.
You
will be in top gear going flat out as you arrive at the braking
zone for this turn. You should be on the left side of the track
for the best entrance. The racing groove will get darker, but
you should continue on for a moment before braking. You need to
find a reference point in the trees for braking. There is a
section of trees that appears slightly lighter then the rest, on
the left. This is what I use to begin braking. When reaching
this, you should brake as hard as possible and shift down two
gears. Don't be in a hurry to get down to second too soon, as
the extra torque could easily upset the rear wheel and send you
into a slide or a spin. If you started braking a little too
late, there is plenty of run off here. It's better to have to
reverse back onto the track than slide into the fence.
Brake
progressively harder as you continue in a straight line. This
turn seems to try and tempt you into turning in early, but
don't. An early turn in will mean you'll have to slow down much
more than necessary to make the exit of the turn. So go straight
as you brake. Once you are about half way through the braking
zone, shift down to second and continue to brake as hard as
possible.
You'll start to turn in quite late, just
before reaching the Firestone sign on the left. Ease off the
brakes a bit here and trail brake into the turn. Get off the
brakes just before reaching the apex and
let the engine do the rest. You should hit the apex quite soon
after you turn in. The turn straightens out slightly here, so
hold the car against the curb, and add a little more power. The
corner tightens up slightly as you get to the exit, with the
apex turning away from you quite quickly. Get back to full
throttle as soon as possible after this happens. Keep the car on
the left side of the track as you accelerate out of the turn and
towards Paradis.
PARADIS
Entrance speed: approximately 150
mph [241 kph]
Speed through the corner: approximately 125
mph [201 kph]
Arrival time at the corner: 1 minute
45.34 seconds
Time to negotiate the corner: 3.28
seconds
Exit time of the corner: 1 minute
48.62 seconds
Paradis is quite a fast right hander. Make sure that you take it
as such. It leads out onto the front
straight which is quite long and can present an overtaking opportunity
it you get a good exit. Remember the all important restraint of
driving this track. After putting in a good lap, you don't want
to ruin it by pushing too hard into Paradis and then running
wide, or worse, hitting the hay bails at the exit.
You should be up to third gear as you enter this turn. Don't
bother shifting up to fourth as it's just a waste of time. Make
sure your gearing allows you to just about stay in third as you
come into the turn. The racing groove
darkens slightly at the entrance, then lightens again.
As it lightens, brake moderately for a moment, then turn in. You
should aim to hit the apex at about the middle of the turn. Be
careful, however, as the track jinks out to the left slightly
just before it turns right. Don't let this catch you out by
turning in too early and running over the curb.
You should be off the brakes as you turn in and getting back on
the throttle to balance the car. Then as
you are about three quarters of the way through the turn
start to increase your acceleration slightly. Get the car to
drift out to the left as you exit. Be sure not to get back to
full power too soon or you'll go wide. So just increase the
power slightly. Then as you reach the edge of the track get back
to full throttle and correct for any slight drifting.
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Interview
with Alison Hine
The first lady of simracing tells her story... you just gotta
read this ;) |
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Vivendi
Letter writing Campaign
As proposed by Alison Hine we have started out a campaign to
get Vivendi interested in allowing Papy to make a GPL2, |
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LEA website launched
The Lotus Editors Association website, hosted by RSC, is now online. It features some preview shots of their
work so far. |
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The
RSC 1000
This marathon Nascar 4 race is open to all interested.
Sign up now. |
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Corkscorpion
A few quick questions to random RSC forum regulars. |
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GPL
online Track Database
The best new website to hit the GPL scene for quite a while..
just go there... NOW !
PS: Tell Magnus we sent you ;)
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The
Simbin
Ian Bell and his band of merry men have done a great job with
the FIA GT Mod for F1-2001...
Driving
Italia
Great content and news source, all in Italian language. |
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