 |

|
| LOR - Kyalami |
Written By "Lights Out Racing".
|
 |
  
THE
2.544 MILE Kyalami track in South Africa is a good mixture of
fast sweeping turns, tight hairpins, and one very long straight.
It is one of the most modern tracks in Grand Prix Legends, with
lots of run-off room and curbs at all the turns. There are quite
a few passing opportunities, the most obvious of which is at the
end of the very long front straight. As most of the straight is
uphill your top speed at the end is not that fast. Good
trail-braking skills are important here in order to get the car
turned into the corners quickly. Other than that the track is
not too difficult. Being smooth and keeping to the correct line
is the way to be fast here. Pushing too hard into the slower
turns will slow you down as you struggle to get the power down
at their exits. As far as racing goes, it can be quite fun, with
the draft playing an important role down the front straight.
CAR SETUP:
Kyalami needs a fairly neutral setup. The track has some very
fast turns and some medium to slow tight turns. This means you
can't really go to one extreme or the other when setting up your
car. Understeer will make it very difficult to get through the
fast turns, and oversteer will kill you under braking into the
slower ones, and possibly exiting the fast ones. So aiming for a
neutral setup is a good starting point. Once you develop a good
feel for the track, you may want to tweak the car in one
direction or the other, but just slightly.
The slow corners, like Clubhouse Bend and Crowthorne Corner,
need a car with good grip to get the power down on the exits.
Setting the shocks up on the medium/soft side will give you the
grip you are looking for. I have the rear slightly stiffer than
the front to help in turning into the corners. For the long fast
sweepers it is a good idea to have the roll bars be a little
stiffer than the shocks. This should help you get through them
without scrubbing off too much speed.
Gearing is a little harder than most tracks here as there are
two distinct ways to go. There are two corners that decide how
to set second and third gears. This then dictates the rest of
the gears. The stretch between Clubhouse and the Esses is where
you set second. You can stretch second gear so that you are just
able to stay in it for that entire section (my choice) or set
second gear so that you have to change into third before
reaching the esses. If you do this, then you should make second
fairly short so that you are in third for more than a second
before reaching the esses. The disadvantage to this is that you
have to make an extra gear change, and also second won't work as
well for you exiting Crowthorne Corner and Barbeque Bend.
So assuming you set second up to take you all the way into the
esses, you can use Jukskei Sweep to set third. You should almost
hit red line in third before getting to Jukskei Sweep. The front
straight is where you set fourth and fifth. There are two places
to change from fourth to fifth. First is just before the Kink,
and the second is just as you reach the high point of the track
at the start/finish line. Depending on the power and torque of
your engine one of these will work best for you, so some
experimentation is required. You don't want to be bogged down in
fifth as you go up the hill from the Kink to the start/finish
line if your engine can't handle it. Fifth should take you all
the way into Crowthorne Corner, hitting redline just as you get
to the braking point.
Click
here to download the Ferrari setup I used for this lap.
LAP TIMES:
Your lap times during the race should be very consistent
regardless of your fuel load. Of course as the race progresses
and you use up fuel, you will go slightly faster, but not by a
huge amount. In the end your fastest laps should be equal or
just a couple of tenths off your qualifying lap times. When
going for the qualifying lap, you need to make sure you get a
clean lap, as well as getting several warm-up laps before hand
to make sure the tyres are up to temperature and that you are in
a groove to get that perfect fast lap.
PICTURES:
All the pictures included in this guide are thumbnails for
larger versions. It is recommended to click on the thumbnail to
view a larger, more detailed version of the picture. They are
all taken from the chase view as I think that gives the best
overall view of where the car is on the track. However, I
suggest that you always use the in-car view for actual driving.
GOALS:
You should aim for a qualifying lap of about 1:19.50 to 1:20.50.
That should put you pretty far up the grid.
During the race you should aim for 1:20.00 to 1:21.50, depending
on fuel loads, for your lap times if you don't encounter
traffic.
The
replay is 1:20.00 for the Ferrari.
You won't lose several seconds just by reading this, that takes
practice and experience. But, hopefully, this will help you get
there faster.
DEFINITIONS:
Arrival time at the corner - this is the approximate time when
you should be arriving at your braking point for the corner.
Time to negotiate corner - this is the approximate time it
should take for you to get from the braking point of the corner
to the point at the exit when you are 'done' with the turn.
Exit time of the corner - this is the approximate time when you
should be 'finished' or pretty much done turning and heading in
a straight line at the exit.
Entrance speed - this is the speed you should be doing when you
reach the braking point.
Speed through the corner - this is the slowest speed reached
during the corner.
Maximum braking - As hard as you can brake before locking your
wheels.
Note - The different handling characteristics of the cars in GPL
means that exactly how fast you are through a turn, or where you
start braking or accelerating will vary slightly. However, these
points are fairly close in all cars, and, of course, the concept
is the same.
THE RACE:
Kyalami is one of the easier tracks to race at, maybe that's why
the season starts there. The grid is fairly wide with a good run
down into turn one. This is the only time there is any real
danger at the track. The armco dividing the pit lane from the
front straight narrows the track just after the start/finish
line, so be prepared for cars on the right to start moving
towards the left as you run down the hill. You also approach
turn one fairly fast with lots of cars surrounding you, so make
sure you allow enough time to brake. After that it's fairly easy
to keep the car on the track, and if you do make an error, there
is a lot of run-off room at most corners. Drafting is important
to overtaking, especially down the front straight. Other good
opportunities are going into Sunset Bend, as this has a fairly
wide entrance. If you get a good exit and are right on someone's
gearbox exiting Sunset Bend, then another opportunity to
overtake is going into the slow Clubhouse Bend. Also, be careful
about riding the curbs too much here during the race as they can
make the car unstable, especially on hot tyres.
CROWTHORNE
CORNER:
Entrance speed: approximately 190 mph [306 kph]
Speed through the corner: approximately 65-70 mph [105-113 kph]
Arrival time at the corner: 6.94 seconds
Time to negotiate the corner: 8.51 seconds
Exit time of the corner: 15.45 seconds
After crossing the start/finish line the first corner is
Crowthorne Corner. You'll approach
this flat out after the very long front straight. It presents a
great overtaking opportunity as there is a lot of time to set up
the pass. Just make sure you don't brake too late or you'll be
taking a brief trip across the grass. There is a significant
curb at this corner, which you don't want to hit at any point as
it disrupts the balance and grip of the car.
You'll be in top gear going flat out coming into Crowthorne.
Position the car on the left side of the track. There is no
definite braking reference point for this turn, so a bit of
guessing is involved every lap. The track is going downhill into
the turn. Continue under full
acceleration as the racing groove darkens. The track flattens
out slightly at about the same time as you get to the crowds
of people on the right. You can't actually focus on the people
on the right as you come into the turn, so you need to feel when
the track begins to flatten out and use this as a braking
reference point.
Just before it flattens out, brake as hard as possible and start
to shift down to second gear. Continue in a straight line as you
slow for the turn. As you get to the end of the embankment on
the left turn into the corner a little, aiming to hit the curb
early. As you turn in, ease off the brakes and the car will
rotate the rest of the way into the corner for you. Hardly any
steering input is required here. You may need to use the
throttle to balance the car into the apex.
Keep
the car tight to the curb through the corner. Use the power to
keep as much speed as possible, but don't slide out from the
curbing. If you accidentally get a wheel onto the curbing, you
may have to back off slightly to regain traction.
The corner tightens up slightly as it nears its exit, so
increase your steering input to compensate. Make sure you don't
get back on the power too soon or you'll go quite wide on your
exit. Once you see the track straighten out ahead of you, get
back to full power, and let the car move out to the left side of
the track. Get right next to the curbing as you exit, but don't
touch it.
BARBEQUE
BEND:
Entrance speed: approximately 120 mph [193 kph]
Speed through the corner: approximately 80 mph [129 kph]
Arrival time at the corner: 17.95 seconds
Time to negotiate the corner: 4.03 seconds
Exit time of the corner: 21.98 seconds
Barbeque
Bend comes quite soon after Crowthorne. It also has curbs, which
you want to stay away from as you negotiate the corner. Even
though there is not much space between Crowthorne and Barbeque,
an opportunity to overtake exists if the car ahead got out of
shape on the curbs through Crowthorne.
Depending on your gearing you may be able to get into third
before this turn. You'll be lined up on the left after the
previous turn's exit. Continue under
full acceleration until just after the racing
groove darkens. Then brake heavily for a moment and shift down
to second if necessary.
You need to turn in to this corner slightly earlier than you
would think. As you turn in, ease off the brakes and get the car
to rotate into the apex, which is about mid-corner right next to
the curbing. If you can't hit this point of the corner without
slowing excessively you are probably turning too late. Just
before you reach the apex, you should be
finished braking. Use the power to balance
the car for a moment as you pass the apex. Once past it, get
back to full power and let the car drift out to the left side of
the track. Don't be in a hurry to get back to the right. You may
be in a slight four wheel drift exiting this corner and your
efforts to turn the car to the right too soon may induce a spin,
especially if you get a wheel on the dirt. So let the car go in
a straight line for a moment against the left side of the track
before moving over to the right for the Jukskei Sweep.
JUKSKEI
SWEEP:
Entrance speed: approximately 135 mph [218 kph]
Speed through the corner: approximately 120-125 mph [193-202
kph]
Arrival time at the corner: 25.70 seconds
Time to negotiate the corner: 3.38 seconds
Exit time of the corner: 29.08 seconds
The Jukskei Sweep is the first fast bend
on the track, and one of the trickiest. This is
where you will lose a lot of time if you go wide at the entrance
or exit. So spend a lot of time getting this corner right and
you'll see a big improvement in your lap times.
As you approach this turn you'll be moving across the track from
the left to right under full acceleration in third gear. Make
sure you get all the way to the edge of the track before you
turn in. If you are even six inches away from the white line
when you turn in, you'll go wide on the exit. So make sure you
go right to the edge of the track just before you turn in.
There
is no need for braking going into this turn. There is a slight
dark spot on the racing groove as you approach the turn. Forget
it, and continue under full power towards the turn. Then as the
groove darkens again, just before the embankment on the right
begins, shift into fourth gear, begin to turn in, and ease off
the power. Try and keep a constant amount of power on from now
through to the apex.
You
should aim to hit the apex just after the curbing starts. Unlike
the previous two turns, you can ride the curbs quite a bit here.
Don't go completely nuts with it though, or you will get out of
shape, but getting two wheels onto the curb is fine. As you
leave the curb and move towards the exit, keep the wheel turned
and the power at a constant level. Then as you cross the dashed
white line in the middle of the track, get back to full power
and unwind the wheel, letting the car drift out to the right
side of the track. As with the previous turn, you want to let
the car stay at the right side of the track for a few moments
before pulling back to the left, especially if you put a wheel
off as you exit. Pulling across too soon may cause you to spin,
so wait a moment before moving to the left.
SUNSET
BEND:
Entrance speed: approximately 143 mph [231 kph]
Speed through the corner: approximately 85 mph [137 kph]
Arrival time at the corner: 31.61 seconds
Time to negotiate the corner: 7.76 seconds
Exit time of the corner: 39.37 seconds
Sunset Bend, though not as fast as Jukskei, is another corner
which will gain you a lot of time. After
perfecting Jukskei I'd look here for more time. Also like
Jukskei, Sunset Bend offers a good overtaking opportunity if the
car ahead of you got out of shape
exiting Jukskei. The entrance to Sunset is quite wide and allows
you to try and go down the inside if you are on the gearbox of
the guy ahead. But be careful not to drift out wide, taking you
both out. However unlike Jukskei, you need to stay away from the
curbs here.
You'll be in fourth gear under full acceleration as you approach
this turn. Move the car over to the left side of the track for
the entrance. The racing groove is fairly dark as you come into
this turn and gets lighter for a bit just before the corner. It
is at this point that you should brake. This is not a heavy
braking zone. Brake moderately hard and shift down to third,
while continuing in a straight line. If you turn in too soon,
you'll have to slow down quite a lot too soon in order to avoid
going wide at the exit. This is quite hard to do as it feels
like you'll go off the track, but you need to stay to the left
as you enter the turn.
The
scaffolding on the left is a good turn-in point. Just before
reaching it, turn in gently, easing off the brakes as you do so.
This will help you turn get the car turned into the corner. Use
the throttle to help keep the back end under you if you need to.
You reach the curbing about midway through the turn. Because of
the length of the turn it actually seems much longer before you
get into the curbing. You should be done braking at this point.
As the turn begins to open up, gradually get back on the power.
The sooner you get to full power the better, but be careful not
to go wide on the exit. If you do, then you should be waiting a
little longer before getting back to full power. The rear end
will also tend to spin out if you get back to full power too
soon. Let the car go out to the left side as you exit, making
sure you don't ride the curbs here either.
CLUBHOUSE
BEND:
Entrance speed: approximately 120 mph [193 kph]
Speed through the corner: approximately 55 mph [89 kph]
Arrival time at the corner: 40.83 seconds
Time to negotiate the corner: 5.62 seconds
Exit time of the corner: 46.45 seconds
After the two previous fast corners you
come to the slowest corner on the track, Clubhouse
Bend. Like the previous two turns, this one also offers a good
overtaking opportunity if the car ahead got out of shape through
the last corner. The slow speed of the corner helps as you have
more time to make your move.
You'll be moving in a diagonal line across the track towards the
right as you approach this corner. By the time you reach the
braking point you should have been able to get into third gear.
It is quite easy to slide the rear end at this turn. This won't
take you out of the race, but you will lose a little time. To
try and prevent this from happening, do most of the braking in a
straight line, and shift into first gear as late as possible.
The racing groove has a slight break in the dark line as you
approach this turn. Use this as your braking reference point.
Right after you reach this light section, brake hard and
downshift to second gear. Keep the car going
in a straight line towards the outside curb. Just before
reaching the yellow and black stripes of the curb on the right,
turn in and start easing off the brakes. Shift down to first
when you feel the car is stable. If you change down too soon,
the higher revs of the engine may lock the rear wheels for a
second and you'll be sliding round the corner. If this happens,
use the power to help correct it and get you going in the proper
direction again.
You should reach the curb just after the first Ford pole on the
left. Continue around the turn, hugging the curbing and using
the power to try and maintain a constant speed. As you reach the
third Ford pole start to get back to full power and begin to
unwind the wheel a little. The exit happens very soon and you
have to be ready to straighten the wheel out quickly. Stay in
first until you have the wheel straight. When you do shift to
second, wait a beat in neutral. This will help to prevent you
from spinning the rear wheels when you get back on the power.
Continue out towards the right side of the track to complete the
turn.
ESSES -
PART 1:
Entrance speed: approximately 118 mph [190 kph]
Speed through the corner: approximately 75 mph [121 kph]
Arrival time at the corner: 50.12 seconds
Time to negotiate the corner: 3.98 seconds
Exit time of the corner: 54.10 seconds
The Esses are composed of a tight left hander followed by a more
gentle right hander. They are separate
enough to be discussed individually, however. You'll be on
the right side of the track as you approach the left hander.
Stretch second gear all the way into the corner. Shifting to
third seems like a waste of a shift to me, as you'll have to
shift back down almost immediately.
As the racing groove darkens brake heavily. The tricky part to
this turn is when to turn in. There is no real reference point
to use. If you turn in too early, you will probably run over the
inside curb and get out of shape. Turn in too late and you'll go
wide at the exit. There is a lot of run
off room there, but you will lose a lot of time. All this means
you need to develop a feel about when to turn in. You want to
find a point that puts you
in the middle of the track as you exit the turn. Remember that
this turn goes downhill as well. Turning a little early is
better as the car will want to slide out to the right on the
exit, and if you are already wide, well...
You don't really need to get right against the inside curbs
through this turn. But if you do, then make sure you don't start
riding them as you'll get out-of-shape, and that will really not
help you in the following right hander. Once you get
straightened out after the turn you should be able to get back
to full power momentarily before the right hander.
ESSES -
PART 2:
Entrance speed: approximately 85 mph [137 kph]
Speed through the corner: approximately 75 mph [121 kph]
Arrival time at the corner: 54.70 seconds
Time to negotiate the corner: 3.78 seconds
Exit time of the corner: 58.48 seconds
The right hand portion of the Esses is
much gentler than the left hander. The key to t his
is to stay close to the inside curb so that you can get the
power down early as you exit the turn. You'll be in second in
the middle of the track as you leave the previous left hander.
The Bardahl sign on the left is a good reference point for
turning in to the right hander.
When you reach the sign, turn in and brake slightly. You just
want to lose enough speed so that you can get the car turned
into the curb. You should get to the curb
almost immediately. Once there use as much power as you can to maintain
a good speed, but make sure that you don't drift away from the
curb. This will get easier as you pass the midpoint of the turn
as you now start the uphill climb to the start/finish line. This
incline will help to push the car into the curb on the right,
allowing you to get more power down. As you near the exit of the
turn you should be able to get back to full power. Steer
straight across the track as you exit. If you wait to move over
to the left, the uphill slant of the track may cause you to spin
your rear wheels slightly. This won't spin you, but will mean
you have to back off slightly and therefore lose some time. Get
right to the curb as you exit, but don't put a wheel on it, as
that will upset the car.
LEEUKOP
BEND:
Entrance speed: approximately 116 mph [187 kph]
Speed through the corner: approximately 65-70 mph [105-113 kph]
Arrival time at the corner: 1 minute 0.90 seconds
Time to negotiate the corner: 7.00 seconds
Exit time of the corner: 1 minute 7.90 seconds
Leeukop Bend is a long, fairly slow, right hander. It has a
tricky exit as there is a big bump in the track which you need
to avoid to get the power down quickly and smoothly. The
entrance can also be deceptive, giving the impression that you
can brake later than you should.
You'll
be on the left side of the track under full acceleration as you
approach this turn. Depending on your gearing you may make it
into third gear. If so, remember to shift back down to second
when you brake for the turn. After the previous few turns that
did not provide any braking reference points, Leeukop Bend has
thousands of them. Half way between the final Bosch and Champion
signs on the left brake hard and make sure you're in second
gear.
Once you reach the Champion sign, start turning into the corner
and ease off the brakes. Use a combination of brakes and power
to keep the car on the proper line through to the apex. Try not
to reach the inside curb too quickly, as this means you'll have
to slow down a little too much midway through the corner. You
should be reaching the curb just before you pass
the scaffolding on the right, making sure
you keep your wheels off the curb. At this point start getting
back to full power. As the turn straightens out aim for the left
side of the track. You want to get there pretty soon. The inside
and middle parts of the track slope down to the right
significantly at the exit of the turn. If you get caught up in
this you'll have to back off to keep the car under you.
The exit of this turn is very important as it will dictate your
speed all the way down the front straight and into Crowthorne
Corner. This is a very long way and the car behind you will have
a long time to draft you if you make even the slightest error.
So be smooth and avoid that dip at the
exit.
The
Kink ahead on the straight can be taken flat. Just start on the
left, turning so that you run your right wheels just slightly
over the curb, and then drift back out to the left. Try not to
get any wheel noise as you don't want to scrub off any speed
here. As you exit the kink, make sure you don't go onto the gray
area to the left of the pits. Besides killing everyone's pit
board guy, you'll actually lose a tenth because you have to make
an arc down the front straight which is slower than going in a
straight line. It also makes it difficult for the other cars
near you to judge where you will come back onto the track,
making things a bit dangerous.
|
|
 |
 |
| |
 |
Interview
with Alison Hine
The first lady of simracing tells her story... you just gotta
read this ;) |
|
 |
| |
 |
Vivendi
Letter writing Campaign
As proposed by Alison Hine we have started out a campaign to
get Vivendi interested in allowing Papy to make a GPL2, |
|
 |
| |
 |
LEA website launched
The Lotus Editors Association website, hosted by RSC, is now online. It features some preview shots of their
work so far. |
|
 |
 |
| |
 |
The
RSC 1000
This marathon Nascar 4 race is open to all interested.
Sign up now. |
|
 |
 |
| |
 |
Corkscorpion
A few quick questions to random RSC forum regulars. |
|
 |
 |
|

|
| |
 |
GPL
online Track Database
The best new website to hit the GPL scene for quite a while..
just go there... NOW !
PS: Tell Magnus we sent you ;)
|
|
 |
|

|
| |
 |
The
Simbin
Ian Bell and his band of merry men have done a great job with
the FIA GT Mod for F1-2001...
Driving
Italia
Great content and news source, all in Italian language. |
|
 |
|