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| LOR - Watkins Glen |
Written By "Lights Out Racing".
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THE
2.3 MILE Watkins Glen circuit, located in upstate New
York, has a fairly simple layout and the shortest lap time of
any circuit on the 67 calendar. Don't let this fool you into
thinking this is an easy circuit, however. The short lap times,
of just over a minute, will mean that for most of the race
you'll be in traffic even if you are the leader. So your ability
to safely pass other cars is essential for a win here. Also, the
Loop is quite a difficult corner which is just begging you to
push too hard and slide off onto the grass, and then most likely
into the fence. A smooth approach combined with great
trail-braking skills and a sense of when to push into a corner
and when to go for exit speed will yield a good lap time. The
start is quite a difficult one here. The start/finish line is
just a few feet from turn one, so it is extremely difficult to
get off the line without sliding the car in one direction or
another. Then as you'll probably be two wide until midway
through the esses, you have to be extremely aware of any cars
around you. And if all that wasn't enough to make this track
fun, the track has a significant crown to it. So if you come
into a braking zone sideways you are fairly likely to be exiting
it even more sideways, and probably backwards towards a fence at
excessively high speeds.
CAR SETUP:
The setup for Watkins Glen isn't an easy one. But before you try
and fine tune anything I'd suggest doing lots of laps. They
don't take much time and they will help you much more than setup
changes will. Remember that you need to brake in a straight line
for all the major turns. If you are losing the rear end under
braking, first check the replay to see if you are braking in a
straight line or not. If you are not, then work on that before
changing any setup options.
After you have the perfect line down and want to find that extra
tenth, or even second, go to the garage. A car that oversteers
will kill you at the Loop and at the Big Bend. The car should
definitely be neutral, with even a little bit of understeer. In
all the major braking turns, you can use trail braking to rotate
the car into the turn, so you don't need a loose car to turn in
quickly.
The anti-roll bars can be medium to stiff in their settings, as
you do have some quite fast sweeping turns. A car that is
rolling heavily will be slow through these and won't help your
cause for speed. The shocks themselves could be a little softer
than the roll bars. There is only one slow corner where grip is
important for acceleration. However, in both the Loop and Big
Bend you will need good front end grip during mid corner, so
don't go too stiff on the shocks. If you have soft shocks but
are still getting a lot of mid-corner understeer, you may want
to try softening your front anti-roll bar.
Use the front straight to set top gear. You should be able to
get to around 180 before the Loop. The Esses can be used to set
fourth gear. You don't want to be up-shifting during any major
cornering moves as you go through the esses. Set fourth gear to
take you almost all the way through the Esses. Changing to fifth
about midway through the final right hand bend of the Esses is
about right. Third gear should take you all the way through the
Loop. A gear that lets you get to the edge of the track, near
the end of the armco as you exit the Loop before having to shift
into fourth will work well. This also offers you the opportunity
to short shift into fourth gear before you have exited the Loop
if you prefer. Finally, select a second gear that gives you good
traction out of the "90" and a first gear that gets
you off the line well.
The only other important aspect of setting up the car is the
brake balance. You don't want to push it too far forward because
you'll lock the fronts up all the time and won't get the
trail-brake rotation you need to turn the car into the corners.
So take it a few clicks back from where you are locking the
fronts and you should be pretty close to a setting that works
for you. Remember that if you are spinning under braking the
first place to look is the replay to watch your line, and not
the brake balance.
Click
here to download the Ferrari setup I used for this lap.
Click
here to download the Lotus setup I used for this lap.
LAP TIMES:
Your lap times during the race should be very consistent
regardless of your fuel load. Of course as the race progresses
and you use up fuel, you will go slightly faster, but not by a
huge amount. In the end your fastest laps should be equal or
just a couple of tenths off your qualifying lap times. When
going for the qualifying lap, you need to make sure you get a
clean lap, as well as getting several warm-up laps before hand
to make sure the tyres are up to temperature and that you are in
a groove to get that perfect fast lap.
PICTURES:
All the pictures included in this guide are thumbnails for
larger versions. It is recommended to click on the thumbnail to
view a larger, more detailed version of the picture. They are
all taken from the chase view as I think that gives the best
overall view of where the car is on the track. However, I
suggest that you always use the in-car view for actual driving.
GOALS:
You should aim for a qualifying lap of about 1:04.80 to 1:05.80.
That should put you pretty far up the grid.
During the race you should aim for 1:05.50 to 1:06.50, depending
on fuel loads, for your lap times if you don't encounter
traffic.
The
replay is 1:05.23 for the Ferrari.
The
replay is 1:05.02 for the Lotus.
You won't lose several seconds just by reading this, that takes
practice and experience. But, hopefully, this will help you get
there faster.
DEFINITIONS:
Arrival time at the corner
- this is the approximate time when you should be arriving at
your braking point for the corner.
Time to negotiate corner
- this is the approximate time it should take for you to get
from the braking point of the corner to the point at the exit
when you are 'done' with the turn.
Exit time of the corner
- this is the approximate time when you should be 'finished' or
pretty much done turning and heading in a straight line at the
exit.
Entrance speed - this is the speed
you should be doing when you reach the braking point.
Speed through the corner
- this is the slowest speed reached during the corner.
Maximum braking
- As hard as you can brake before locking your wheels.
Note -
The different handling characteristics of the cars in GPL means
that exactly how fast you are through a turn, or where you start
braking or accelerating will vary slightly. However, these
points are fairly close in all cars, and, of course, the concept
is the same.
THE
RACE:
The key to a good race at the Glen is your ability to handle
traffic. You will be in traffic for most of your race. If you
are leading you need to be able to lap cars quickly and then get
right back on your pace afterwards. However, don't push too hard
to do so as it is quite easy to lose it under braking if you are
in the middle of the track because of the crown of the road. The
start is quite difficult because of the proximity to turn one.
You need to be aware of all the other cars as you go into turn
one and then the esses. You will be tempted to try and pass into
the Loop on lap one. Be careful about doing this as you'll have
cold tyres and it's a hard place to pass on any lap. During the
race a lot of people will go off here, so sometimes braking a
little early will see you gain, or at least keep, a position as
your opposition goes very wide.
TURN
ONE:
Entrance speed: approximately 125
mph [202 kph]
Speed through the corner: approximately 115
mph [185 kph]
Arrival time at the corner: 0.00
seconds
Time to negotiate the corner: 4.64
seconds
Exit time of the corner: 4.64
seconds
Turn
one is seems fairly simple, but a clean exit line is extremely
important as that is what will determine your line and speed
through the esses. As your exit from the esses determines your
final top speed down the front straight, you can see how turn
one becomes a huge factor in your lap time. Get a bad exit and
you won't recover until after the Loop.
Set the car up on the left side of the track as you approach
this turn. You'll be in second gear exiting the "90" and
should get into third a little bit before reaching the
start/finish line. You don't need to brake at
all for this turn, just a little lift off the power at the right
time to help turn the car into the apex. The most important
thing is that you exit this turn on the right side of the track
with no sliding about. If you have to go through the turn slower
to do this, then do so, as you'll gain time in the end.
Begin to turn into the corner just before the
start/finish line. Follow the racing groove through the turn,
shifting to fourth about the same time you reach the hay bails
on your left. You should stay under full power until you shift
to fourth.
Now ease off slightly, and try to keep a constant speed through
the rest of the turn. You may lose a few mph in your efforts to
keep the car to the right, but don't worry about that.
Once you reach the "Champion" sign on the left you
should start trying to get back to full power. Remember to stay
to the right as you do so. When you finally do get the car going
in a straight line along the right you will be able to get back
to full power before reaching the esses.
THE
ESSES:
Entrance speed: approximately 130
mph [210 kph]
Speed through the corner: approximately 120
mph [193 kph]
Arrival time at the corner: 5.36
seconds
Time to negotiate the corner: 8.78
seconds
Exit time of the corner: 14.14
seconds
The left-right sweep of the Esses is not really that difficult,
but like turn one, they are a large factor in your lap time as
you line through them will determine your
final top speed down the front straight. You don't want to be
scrubbing off lots
of speed with excessive wheel lock or movement through the
Esses, so be smooth and you'll be faster.
The left hand bend is the hard one. You'll be in fourth on the
right side of the track as you approach it. You don't need to
brake at all for the Esses. Just as the racing groove darkens a
little begin to turn the car in and ease off the power just a
hair. Move the car over to the left side of the track right next
to the curbing. Make sure you don't touch the curbs as they will
upset your car and throw you into a spin. Use the power to keep
the car pointing in the right direction. You'll have to ease off
the power a little more (but only slightly) as you climb the
hill into the first left hander.
The
exit of the left hander is a little tricky. The hill flattens
out right as you finish the turn, so you have to be prepared for
the rear to get light. To compensate for this, just before you
crest this hill, straighten the wheel out, even steering right a
little, and make sure you are back to full power. This will
plant the rear wheels for you, and get the car pointing across
the track towards the right side, which is what you want. If
everything was done right, you should go smoothly over to the
right, ending up at the beginning of the armco. Don't get too
close, or you risk leaving your right front wheel behind.
Continue under full power right next to the armco as you go
through the right hand bend. You'll probably have to shift up to
fifth about midway through this turn. Remember to avoid
excessive wheel movement. Be smooth and when you see the front
straight coming into view, start to unwind the wheel a little.
You should end the turn against the left side of the track, just
after the armco ends.
THE
LOOP:
Entrance speed: approximately 180
mph [290 kph]
Speed through the corner: approximately 85-90
mph [137-145 kph]
Arrival time at the corner: 21.94
seconds
Time to negotiate the corner: 12.16
seconds
Exit time of the corner: 34.10
seconds
You get a slight rest before tackling the Loop. The front
straight is a great place to draft someone down, especially if
you get a good exit from the Esses. Just remember not to go too
deep into the Loop, especially if you are in the middle of the
track. There is a significant crown to the
track which can throw your car one way or the other as you
brake. This could easily end your day, as well as the car you
are trying to pass. The best defense if you are being overtaken
is to brake a little early. I've seen lots of cars go off trying
to overtake me because they braked too late, and I just cruised
round the turn, keeping my position.
You'll be at top speed on the left side of the track as you
approach this turn. There is a sign to the left just before the
track disappears down the hill. Go past this sign, wait a beat,
and then brake hard and shift down two gears. As you crest the
hill, ease off the brakes a little to give some more grip to the
rear wheels. Remember to stay to the left. You don't want to get
onto the crown of the road at this point. A moment after
cresting the hill, the rear will get very light as you start to
go down it. Use this to turn the car into the apex. Don't turn
the wheel at first, but let the brakes turn you.
As
you continue to rotate the car farther towards the apex, ease
off the brakes even more, until they are released altogether.
The first part of your turn in may seem quite sudden, so be
prepared for some opposite lock to correct this. Adding a little
power as you turn in will also help plant the rear wheels more
and keep the car from spinning. As you go through the turn, use
the power to keep the rear behind you. If you begin to
understeer a little, try tapping the brakes to get the car back
on line.
You
should be quite near the curb as you approach the access road on
the right. At this point, begin to get the power down, while
keeping the car right against the curb. You want to smoothly
increase the amount of power to full as you begin to exit the
corner. Make sure you don't do it too quickly, or you'll slid
the rear out. You should be right on this limit as you exit the
turn. A good drift would be perfect. Your exit is very
important, as it will determine your speed all the way through
to the Big Bend, so a messy exit will cost you a lot of time.
Get the car to line up right near the edge of the grass at the
end of the turn. You should be able to get into fourth by the
end of the armco.
BIG
BEND:
Entrance speed: approximately 177
mph [285 kph]
Speed through the corner: approximately 90
mph [145 kph]
Arrival time at the corner: 45.98
seconds
Time to negotiate the corner: 5.75
seconds
Exit time of the corner: 51.73
seconds
The Big Bend is the final fast corner at the
Glen. It can be an overtaking opportunity if you are very smooth
approaching it. It is preceded by a long left hander
which has only one truly fast groove. So to overtake you need to
leave this groove and continue to hold the car steady, which can
be quite difficult.
The left hander is taken flat. The crown of the track will help
to push you round the turn as long as you stay to the left side
of the track. Get in the middle or to the right and it becomes
quite difficult to continue around the turn safely at full
power. The turn ends just a hair before you need to start
braking for the Big Bend, so being under control is imperative
as you exit the left hander.
You'll
be in top gear at pretty much top speed as you come into the
braking zone for this turn. You should be on the left side of
the track when you start to brake. As you pass the end of the
armco on the right, brake as hard as possible, shift down two
gears, and continue in a straight line. Follow the racing groove
into the turn, trailing off the brakes as you do so. This will
help to turn the car into the turn. You may need to add a little
power as you approach the apex in order to keep the rear end
under you.
About two thirds of the way through the turn start to get back
on the power. Quickly increase your acceleration to full as you
let the car exit towards the left side of the track.
THE
"90":
Entrance speed: approximately 130
mph [210 kph]
Speed through the corner: approximately 60
mph [97 kph]
Arrival time at the corner: 55.44
seconds
Time to negotiate the corner: 5.42
seconds
Exit time of the corner: 1 minute
0.86 seconds
Just like the Big Bend, the "90" is
preceded by a fast left hander, from which you
have to brake right as you exit. As you exit the Big Bend you
should be in third gear moving across the track. Make sure you
get there before having to turn into the left hander, as the
crown of the track will help push you into the turn. Shift up to
fourth about half way through the left hander. This will help
steady the car a little more as you approach the exit.
Braking can be quite tricky for this corner. If you brake too
soon, you are likely to brake too softly. This could upset your
car quite a bit if you are straddling the crown of the track.
The usual result is you spin towards the left. So
to prevent this, brake as hard as possible right when you finish
the left hander. You should be on the left side of the track as
you exit that
curve. As you brake you need to keep the car on the left side of
the track, or you'll get caught out by the crown of the track.
As you brake, shift down to second gear. Just before the armco
for the pitlane on the right starts, begin to turn the car into
the corner. This is tricky. The corner is banked a little to
help you turn in, so the car often turns in quicker than you
expect. Also as you trail off the brakes you'll rotate the car
into the corner. All of this makes it quite difficult to judge
your turning in point. Turning in a beat too
early will see you riding the curbs and getting a slow exit. A
beat too late, and you'll understeer off the track. Several
tries may be needed to get it right. Also, as you get to the
curbing you will need to turn the wheel a little more to get
round the corner. (The apex of this corner is just past where
you reach the curbing - which is another reason it is
difficult.)
Once at the apex, start to unwind the wheel and begin to get
back to full power. There is a lot of extra track to your left
if you get a little sideways. But, of course, a smooth exit will
give you the most speed down the pit straight.
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Interview
with Alison Hine
The first lady of simracing tells her story... you just gotta
read this ;) |
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Vivendi
Letter writing Campaign
As proposed by Alison Hine we have started out a campaign to
get Vivendi interested in allowing Papy to make a GPL2, |
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LEA website launched
The Lotus Editors Association website, hosted by RSC, is now online. It features some preview shots of their
work so far. |
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The
RSC 1000
This marathon Nascar 4 race is open to all interested.
Sign up now. |
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Corkscorpion
A few quick questions to random RSC forum regulars. |
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GPL
online Track Database
The best new website to hit the GPL scene for quite a while..
just go there... NOW !
PS: Tell Magnus we sent you ;)
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The
Simbin
Ian Bell and his band of merry men have done a great job with
the FIA GT Mod for F1-2001...
Driving
Italia
Great content and news source, all in Italian language. |
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